SpaceSet competitions are set fifty years in the future, in a fictional futuristic society where
humanity has expanded into the solar system. Each competition cycle involves the design and
development of the next iterative expansion from Earth – from the very first settlement in earth
orbit through to the colonization of the asteroid belt.
Participants enter the SpaceSet environment, and discover a rich, immersive world – ‘futuristic’
technology extrapolated from today’s cutting edge, sub-contractors that specialise in off-world
equipment, and existing inter-system infrastructure they can leverage in their designs. This canon is
annually incremental, meaning that each settlement is available for use in the next competition
scenario; the overall canon refreshes on a roughly five-year cadence.
Each new settlement is sponsored by the Foundation Society, a philanthropic entity that, in fifty
years, has found itself as the global body responsible for delivering humanity to the far reaches of
space. Each year, the Society releases a Request For Proposal (RFP) – a series of requirements that
outline the next space settlement they wish to develop.
Private companies and contractors are then invited to respond to this RFP – researching the
problem, designing a solution, and delivering their vision for the next human settlement in a forty-
page business proposal. The Society is then able to review competing proposals and designs and
select the winning design for construction!
SpaceSet competitions are all about students preparing one of these proposals: a response to a
request to build a space settlement.
SpaceSet participants are no longer students – when they compete in SpaceSet, they become
engineers, scientists, and executives in NorthDonning Heedwell, one of the most successful
aerospace engineering consortiums in history.
Participants adopt roles within the company – from President, through Department Heads, and to
technical staff within each Department. They are encouraged to extrapolate from today’s cutting
edge – defining what may be plausibly feasible in this futuristic environment.
Teams can range in size from a pair, through to a maximum of twelve; otherwise, there are no
restrictions on composition. Different skills, ages, genders, experiences, and even geographies can all